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Don Y
Guest
On 1/9/2022 3:26 PM, Dimiter_Popoff wrote:
This is the approach I\'ve taken with all of my projects -- even if the
toolchain had to be purchased, commercially (it will still function
years later -- albeit without potential updates).
And, if you avoid \"exotic\" hardware/components, you can usually avoid
any dependence on particular suppliers (alas, the days of multiple
second-sources are long gone but you can still minimize the effort
involved in \"porting\" a design to a different BoM).
> How does product lifetime licensing sound?
That\'s what you have when you own the technology. Many folks now
*can* have this by adopting open toolchains AND SUPPORTING THEM
(as most folks aren\'t interested in building tools from scratch but
*can* contribute -- bug reports, test cases, etc. -- to improving
an open toolchain\'s codebase)
Have you tried to guesstimate the effort required to port DPS to
another processor? (genuine question as I\'ve not delved into
your code enough to understand it\'s \"assumptions\")
On 1/10/2022 0:06, Don Y wrote:
You stick with what you already have/had -- insofar as it is able
to meet your ongoing needs.
Or, embrace more \"open\" offerings... often with the need to make some
commitment (time or money) to ensuring their continued availability,
development, etc.
(Too often, folks buy into FOSS for $0 -- thinking it \"free\" and not
realizing that it can go away just as easily, without support, as
any other offering!)
Well we have dps for power only but it comes with everything necessary
to do all the software for pretty sophisticated products without needing
a single bit of software from anyone else.
This is the approach I\'ve taken with all of my projects -- even if the
toolchain had to be purchased, commercially (it will still function
years later -- albeit without potential updates).
And, if you avoid \"exotic\" hardware/components, you can usually avoid
any dependence on particular suppliers (alas, the days of multiple
second-sources are long gone but you can still minimize the effort
involved in \"porting\" a design to a different BoM).
> How does product lifetime licensing sound?
That\'s what you have when you own the technology. Many folks now
*can* have this by adopting open toolchains AND SUPPORTING THEM
(as most folks aren\'t interested in building tools from scratch but
*can* contribute -- bug reports, test cases, etc. -- to improving
an open toolchain\'s codebase)
Have you tried to guesstimate the effort required to port DPS to
another processor? (genuine question as I\'ve not delved into
your code enough to understand it\'s \"assumptions\")