G
glen herrmannsfeldt
Guest
In comp.dsp Jerry Avins <jya@ieee.org> wrote:
(snip, I wrote)
the walls. Yes, they have to stay closed. (Maybe an airlock instead
of a door.)
off other houses and fences, then you compute the direction to
the source from using correlators, apply the appropriate delay to
each speaker. That depends a lot on the house position relative
to other houses, the direction of the runway, and the direction
the airplanes go.
That depends on the speakers being much closer than the shortest
wavelength of interest, but I believe that jet fighters make mostly
low frequencies. (One reason why noise cancelling headphones work
well on airplanes.)
-- glen
(snip, I wrote)
You mean opened? Doors and windows normally don't move around inTo do it well, though, would take a LOT of speakers and microphones.
Maybe one per square meter of wall and ceiling area. (You get
a quantity discount on the parts.) Calibration would also be
interesting.
Calibration will change as occupants move around and as doors and
windows are repositioned.
the walls. Yes, they have to stay closed. (Maybe an airlock instead
of a door.)
If you consider the airplane as a point source, ignoring reflectionsWith enough DSP, maybe you could get away with fewer microphones,
but still with many speakers, by doing some correlation and delay,
and with the assumption that the sound mostly comes from one,
or a small number of, directions.
When the noise of an airplane comes through walls and windows, which
directions might those be?
off other houses and fences, then you compute the direction to
the source from using correlators, apply the appropriate delay to
each speaker. That depends a lot on the house position relative
to other houses, the direction of the runway, and the direction
the airplanes go.
That depends on the speakers being much closer than the shortest
wavelength of interest, but I believe that jet fighters make mostly
low frequencies. (One reason why noise cancelling headphones work
well on airplanes.)
-- glen