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RichD
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What's the difference between reverb, echo, and feedback?
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http://en.wikipedia.org/wiki/ReverberationWhat's the difference between reverb, echo, and feedback?
What's the difference between reverb, echo, and feedback?
Or, in an electrical circuit, when the voltage or current at a point inOn Fri, 18 Nov 2011 13:51:37 -0800 (PST), RichD
r_delaney2001@yahoo.com> wrote:
What's the difference between reverb, echo, and feedback?
http://en.wikipedia.org/wiki/Reverberation
Reverberation is the persistence of sound in a particular space after
the original sound is removed.[1] A reverberation, or reverb, is
created when a sound is produced in an enclosed space causing a large
number of echoes to build up and then slowly decay as the sound is
absorbed by the walls and air.
http://en.wiktionary.org/wiki/echo#Noun
A reflected sound that is heard again by its initial observer.
http://www.thefreedictionary.com/feedback
Sound created when a transducer such as a microphone or electric
guitar picks up sound from a speaker connected to an amplifier and
regenerates it back through the amplifier.
DelayWhat's the difference between reverb, echo, and feedback?
Aren't they all delay?What's the difference between reverb, echo, and feedback?
Delay
Different delay (and decay). If the delay is on the order of a wavelength andOn Nov 18, "k...@att.bizzzzzzzzzzzz" <k...@att.bizzzzzzzzzzzz> wrote:
What's the difference between reverb, echo, and feedback?
Delay
Aren't they all delay?
Echo is a single reflection of a sound - the kind you hear when youWhat's the difference between reverb, echo, and feedback?
Multiple reflections are also common in such instances.On Fri, 18 Nov 2011 13:51:37 -0800 (PST), RichD
r_delaney2001@yahoo.com> wrote:
What's the difference between reverb, echo, and feedback?
Echo is a single reflection of a sound - the kind you hear when you
shout "Hello" near a cliff.
That would be *acoustic feedback* only, There are MANY other types ofFeedback is a situation you only get when you have an amplifier and a
speaker. The sound arriving from the speaker is a little louder than
the one that originally hit the microphone, so that comes out of the
speaker a little louder still. This loop will build until the system
howls.
Or any other method that reduces the loop gain at the feedback frequency,You cure it by turning down the amplifier so the sound from the
speaker is always a little softer than the original when it hits the
microphone.
No they are not. One cliff, one echo. No choice."Don Pearce" <spam@spam.com> wrote in message
news:4ec76c21.174471@news.eternal-september.org...
On Fri, 18 Nov 2011 13:51:37 -0800 (PST), RichD
r_delaney2001@yahoo.com> wrote:
What's the difference between reverb, echo, and feedback?
Echo is a single reflection of a sound - the kind you hear when you
shout "Hello" near a cliff.
Multiple reflections are also common in such instances.
- or even mention - other kinds.Feedback is a situation you only get when you have an amplifier and a
speaker. The sound arriving from the speaker is a little louder than
the one that originally hit the microphone, so that comes out of the
speaker a little louder still. This loop will build until the system
howls.
That would be *acoustic feedback* only, There are MANY other types of
course.
In the context of the question it would simply be confusing to discuss
Again, given the question, no need to complicate the answer.You cure it by turning down the amplifier so the sound from the
speaker is always a little softer than the original when it hits the
microphone.
Or any other method that reduces the loop gain at the feedback frequency,
notch filtering being a common example.
Perhaps we might ask the original poster whatRichD <r_delaney2001@yahoo.com
wrote:
On Nov 18, "k...@att.bizzzzzzzzzzzz" <k...@att.bizzzzzzzzzzzz> wrote:
What's the difference between reverb, echo, and feedback?
Aren't they all delay?
Different delay (and decay). If the delay is on the order of a wavelength and
shorter than the decay, it's feedback.
So, is there some specific delay value in which you claimGreater than that it's reverb
I'm not so sure. The feedback part was too far out of kilter with theThe original post sounded like a homework question.
Ah. That probably makes it worse, not better.I was thinking of a recording class in a music department.
In rec.audio.tech Don Pearce <spam@spam.com> wrote:
: On 19 Nov 2011 16:40:38 GMT, sgordon@changethisparttohardbat.com
: wrote:
: >The original post sounded like a homework question.
: I'm not so sure. The feedback part was too far out of kilter with the
: rest for any real physics teacher to have set it.
: d
Disagree.On Nov 19, 12:12 am, "k...@att.bizzzzzzzzzzzz"
k...@att.bizzzzzzzzzzzz> wrote:
RichD <r_delaney2001@yahoo.com
wrote:
On Nov 18, "k...@att.bizzzzzzzzzzzz" <k...@att.bizzzzzzzzzzzz> wrote:
What's the difference between reverb, echo, and feedback?
Perhaps we might ask the original poster what
is meant by "reverb" and "echo" and "feedback."
By "echo" and "reverb," do you mean the acoustical
phenomenon of echo and reverberation? Or do you mean
the analog or digital effects (simulations, if you
will) often labelled "echo" and "reverb"?
"Feedback" is, in some ways, an effect that's in a
different class. But all systems with a connection
between the output and the input are capable of having
feedback, By "feedback," are you talking about when
a system, breaks into self-oscillation, which means
positiive, regenerative feedback?
Aren't they all delay?
Different delay (and decay). If the delay is on the order of a wavelength and
shorter than the decay, it's feedback.
Wrong.
No, it can be sub-wavelength. Half wavelength would essentially be negativeFeedback requires two conditions: first, the delay
must be an integral multiple of a wavelength (or complete
phase rotations: essentially equivalent)
To regenerate, sure. There was nothing here about regeneration.and second, the
system must have a power gain equal to or greater than one.
Oscillation cannot occur unless the gain at 360degrees is greater >1. FeedbackFeedback cannot occur unless both conditions are present.
You're conflating "feedback" and "oscillation" (regenerative feedback).The requirement of gain in the system is what makes feedback
very different than either echo or reverb.
Ok, I'll buy that regeneration can occur at > 1 wavelength.The notion that feedback requires a delay on the order of
a wavelength is easily shown to be false when one observes
acoustical feedback in amplified PA systems happening at
middle frequencies (several hundred to several thousand
Hertz) where the amplifier and speaker are quite some
distance apart, many dozens of feet, where the corresponding
delay between the two corresponds to many wavelengths.
Oscillation stops but feedback continuesIn such a situation, one very quick cure is to turn the
volume down: this reduces the overall gain of the system
to less than 1, and the regnerative feedback then stops.
^^^^^^^^^^^^^^^^^^^^
Ok, you've admitted that you're confusing feedback and oscillation.There's still feedback, but without the necessary gain,
the system no longer oscillates.
When you can hear it, but not discern the individual images (echo). There isGreater than that it's reverb
So, is there some specific delay value in which you claim
that an echo becomes reverb?
Two walls of said cliff; multiple echoes. If you're on the edge of the cliffOn Sat, 19 Nov 2011 20:22:43 +1100, "Trevor" <trevor@home.net> wrote:
"Don Pearce" <spam@spam.com> wrote in message
news:4ec76c21.174471@news.eternal-september.org...
On Fri, 18 Nov 2011 13:51:37 -0800 (PST), RichD
r_delaney2001@yahoo.com> wrote:
What's the difference between reverb, echo, and feedback?
Echo is a single reflection of a sound - the kind you hear when you
shout "Hello" near a cliff.
Multiple reflections are also common in such instances.
No they are not. One cliff, one echo. No choice.
But you found it necessary to bring up loop gain. Interesting. You wouldn'tFeedback is a situation you only get when you have an amplifier and a
speaker. The sound arriving from the speaker is a little louder than
the one that originally hit the microphone, so that comes out of the
speaker a little louder still. This loop will build until the system
howls.
That would be *acoustic feedback* only, There are MANY other types of
course.
In the context of the question it would simply be confusing to discuss
- or even mention - other kinds.
You cure it by turning down the amplifier so the sound from the
speaker is always a little softer than the original when it hits the
microphone.
Or any other method that reduces the loop gain at the feedback frequency,
notch filtering being a common example.
Again, given the question, no need to complicate the answer.
On Sat, 19 Nov 2011 10:16:43 GMT, spam@spam.com (Don Pearce) wrote:
On Sat, 19 Nov 2011 20:22:43 +1100, "Trevor" <trevor@home.net> wrote:
"Don Pearce" <spam@spam.com> wrote in message
news:4ec76c21.174471@news.eternal-september.org...
On Fri, 18 Nov 2011 13:51:37 -0800 (PST), RichD
r_delaney2001@yahoo.com> wrote:
What's the difference between reverb, echo, and feedback?
Echo is a single reflection of a sound - the kind you hear when you
shout "Hello" near a cliff.
Multiple reflections are also common in such instances.
No they are not. One cliff, one echo. No choice.
Two walls of said cliff; multiple echoes. If you're on the edge of the cliff
with no opposing wall there will be zero echo.
Since when does one cliff have two walls? The cliff IS the wall.
Loop gain greater than unity is what causes feedback howl. There is noFeedback is a situation you only get when you have an amplifier and a
speaker. The sound arriving from the speaker is a little louder than
the one that originally hit the microphone, so that comes out of the
speaker a little louder still. This loop will build until the system
howls.
That would be *acoustic feedback* only, There are MANY other types of
course.
In the context of the question it would simply be confusing to discuss
- or even mention - other kinds.
You cure it by turning down the amplifier so the sound from the
speaker is always a little softer than the original when it hits the
microphone.
Or any other method that reduces the loop gain at the feedback frequency,
notch filtering being a common example.
Again, given the question, no need to complicate the answer.
But you found it necessary to bring up loop gain. Interesting. You wouldn't
be an audiophool, by chance?
That is positive feedback. Feedback is not always positive.On Fri, 18 Nov 2011 13:51:37 -0800 (PST), RichD
r_delaney2001@yahoo.com> wrote:
What's the difference between reverb, echo, and feedback?
Echo is a single reflection of a sound - the kind you hear when you
shout "Hello" near a cliff.
If you put together many echoes, arriving from different distances
into a jumble that you can't distinguish - that is reverb. You get
that in, say, a large church.
Feedback is a situation you only get when you have an amplifier and a
speaker. The sound arriving from the speaker is a little louder than
the one that originally hit the microphone, so that comes out of the
speaker a little louder still. This loop will build until the system
howls.
Zero intelligence.On Sat, 19 Nov 2011 12:17:35 -0600, "krw@att.bizzzzzzzzzzzz"
krw@att.bizzzzzzzzzzzz> wrote:
On Sat, 19 Nov 2011 10:16:43 GMT, spam@spam.com (Don Pearce) wrote:
On Sat, 19 Nov 2011 20:22:43 +1100, "Trevor" <trevor@home.net> wrote:
"Don Pearce" <spam@spam.com> wrote in message
news:4ec76c21.174471@news.eternal-september.org...
On Fri, 18 Nov 2011 13:51:37 -0800 (PST), RichD
r_delaney2001@yahoo.com> wrote:
What's the difference between reverb, echo, and feedback?
Echo is a single reflection of a sound - the kind you hear when you
shout "Hello" near a cliff.
Multiple reflections are also common in such instances.
No they are not. One cliff, one echo. No choice.
Two walls of said cliff; multiple echoes. If you're on the edge of the cliff
with no opposing wall there will be zero echo.
Since when does one cliff have two walls? The cliff IS the wall.
Wrong. *Regenerative* feedback needs a gain > unity.Feedback is a situation you only get when you have an amplifier and a
speaker. The sound arriving from the speaker is a little louder than
the one that originally hit the microphone, so that comes out of the
speaker a little louder still. This loop will build until the system
howls.
That would be *acoustic feedback* only, There are MANY other types of
course.
In the context of the question it would simply be confusing to discuss
- or even mention - other kinds.
You cure it by turning down the amplifier so the sound from the
speaker is always a little softer than the original when it hits the
microphone.
Or any other method that reduces the loop gain at the feedback frequency,
notch filtering being a common example.
Again, given the question, no need to complicate the answer.
But you found it necessary to bring up loop gain. Interesting. You wouldn't
be an audiophool, by chance?
Loop gain greater than unity is what causes feedback howl. There is no
way of avoiding it if you want to explain what causes the feedback.
You can't even keep *your* terms straight. You *must* be an audiophool (lackAnd make no mistake, the feedback the OP was asking about was the loud
howl you get when you turn the PA up too far.