experience

John Larkin Massive Bully wrote:

-------------------------------

Seem to me that experience is most valuable when it helps you to do
things that you have never done before.

So I'm going to throw the kid into the deep end, make him do something
hard and creative now.



** Told you Larkin was a horrible boss - an asshole and a bully.

Hope the "kid" realises he is being set up to fail and walks out.

He is being set up to learn how to design electronics.

** Weird, unsupported assertion that contradicts his previous post.


Actually, this class D power amp will be his second design.

** Oh dear - now he trots out unrelated snippets of information, one at a time, that prove nothing.

Larkin clearly abuses his young staffers - exactly as one would expect from his constant bullying behaviour here.

What an asshole.


..... Phil
 
On 10/9/2019 5:07 PM, blocher@columbus.rr.com wrote:
On Wednesday, October 9, 2019 at 2:37:05 PM UTC-4, amdx wrote:
On 10/9/2019 11:31 AM, Winfield Hill wrote:
jlarkin@highlandsniptechnology.com wrote...

I was talking to a young engineer who is assuming that he has to get
a lot of experience before he can design stuff. That got me thinking
about experience. It teaches a lot of people the wrong lessons:

1. What worked before, by self or by other people in books,
is what we should do now.

2. If something didn't work once, never try that again.

3. Things improve in small steps.


Seem to me that experience is most valuable when it helps
you to do things that you have never done before.

So I'm going to throw the kid into the deep end, make him
do something hard and creative now.

One thing that comes with experience is knowledge. And
more important, relevant knowledge. One can't always
get the needed knowledge from Google or Wikipedia. If
he flounders, maybe throw him a lifeline? Oh, and give
him a copy of AoE. :)


Ya, don't ruin his future by discouraging him.
I was a good baseball player when I started little league.
The first year I did good, the second year they moved me to the majors.
This ruined me, I ended the year with a 52 batting average, I got to
play the mandatory two innings every game. I didn't try out the next year.
My dad actually warned me at the try outs, he said, "don't be to good,
they will bump you to the majors."
I coulda been a star with Al Kaline and Norm Cash! Just kidding, I
wasn't that good and it would have been a few year after them.
Mikek

Or Ray Oyler. Sounds like you grew up in Detroit in the 60's. I have the whole '68 tiger team baseball cards (unfortunately they have all the bicycle spoke marks etc).
Not Detroit, born and raised in Kalamazoo, but they were our team.
Mikek
 
On Wed, 9 Oct 2019 14:04:09 -0700 (PDT), Phil Allison
<pallison49@gmail.com> wrote:

jla...@highlandsniptechnology.com wrote:

-------------------------------------------

I was talking to a young engineer who is assuming that he has to get a
lot of experience before he can design stuff. That got me thinking
about experience. It teaches a lot of people the wrong lessons:

1. What worked before, by self or by other people in books, is what we
should do now.

2. If something didn't work once, never try that again.

3. Things improve in small steps.


Seem to me that experience is most valuable when it helps you to do
things that you have never done before.

So I'm going to throw the kid into the deep end, make him do something
hard and creative now.



** Told you Larkin was a horrible boss - an asshole and a bully.

Hope the "kid" realises he is being set up to fail and walks out.

He is being set up to learn how to design electronics.

Actually, this class D power amp will be his second design. His first
was the dual I/Q modulator that simulates a jet engine blade tip
sensor. It's time for some power stuff with thermal issues.
 
On Wednesday, October 9, 2019 at 2:37:05 PM UTC-4, amdx wrote:
On 10/9/2019 11:31 AM, Winfield Hill wrote:
jlarkin@highlandsniptechnology.com wrote...

I was talking to a young engineer who is assuming that he has to get
a lot of experience before he can design stuff. That got me thinking
about experience. It teaches a lot of people the wrong lessons:

1. What worked before, by self or by other people in books,
is what we should do now.

2. If something didn't work once, never try that again.

3. Things improve in small steps.


Seem to me that experience is most valuable when it helps
you to do things that you have never done before.

So I'm going to throw the kid into the deep end, make him
do something hard and creative now.

One thing that comes with experience is knowledge. And
more important, relevant knowledge. One can't always
get the needed knowledge from Google or Wikipedia. If
he flounders, maybe throw him a lifeline? Oh, and give
him a copy of AoE. :)


Ya, don't ruin his future by discouraging him.
I was a good baseball player when I started little league.
The first year I did good, the second year they moved me to the majors.
This ruined me, I ended the year with a 52 batting average, I got to
play the mandatory two innings every game. I didn't try out the next year.
My dad actually warned me at the try outs, he said, "don't be to good,
they will bump you to the majors."
I coulda been a star with Al Kaline and Norm Cash! Just kidding, I
wasn't that good and it would have been a few year after them.
Mikek

Or Ray Oyler. Sounds like you grew up in Detroit in the 60's. I have the whole '68 tiger team baseball cards (unfortunately they have all the bicycle spoke marks etc).
 
On Wed, 9 Oct 2019 15:42:53 -0700 (PDT), George Herold
<gherold@teachspin.com> wrote:

On Wednesday, October 9, 2019 at 11:55:11 AM UTC-4, jla...@highlandsniptechnology.com wrote:
I was talking to a young engineer who is assuming that he has to get a
lot of experience before he can design stuff. That got me thinking
about experience. It teaches a lot of people the wrong lessons:

1. What worked before, by self or by other people in books, is what we
should do now.
Yeah I think copying something done before is the best place to start.
What I remember most is copying something, having it not work,
and then figuring out what you did wrong. And of course explaining
how it works to someone else is the real test of understanding.

2. If something didn't work once, never try that again.
Well I find that it can be useful to understand why it didn't work.
That usually teaches me something.

3. Things improve in small steps.
I will never forget replacing some lenses and getting a factor
of 5 in signal! That doesn't happen very often.

5 is good. Better than 5%.
 
On Wed, 9 Oct 2019 15:22:40 -0700 (PDT), Phil Allison
<pallison49@gmail.com> wrote:

John Larkin Massive Bully wrote:

-------------------------------


Seem to me that experience is most valuable when it helps you to do
things that you have never done before.

So I'm going to throw the kid into the deep end, make him do something
hard and creative now.



** Told you Larkin was a horrible boss - an asshole and a bully.

Hope the "kid" realises he is being set up to fail and walks out.

He is being set up to learn how to design electronics.


** Weird, unsupported assertion that contradicts his previous post.


Actually, this class D power amp will be his second design.


** Oh dear - now he trots out unrelated snippets of information, one at a time, that prove nothing.

Larkin clearly abuses his young staffers - exactly as one would expect from his constant bullying behaviour here.

In a market economy, people who don't like their jobs can quit and
find a better one.

What's annoying about this guy is that he had never played ping-pong
before and has now become the company champion.
 
On Thu, 10 Oct 2019 00:11:20 +0000 (UTC),
DecadentLinuxUserNumeroUno@decadence.org wrote:

amdx <nojunk@knology.net> wrote in news:qnl9l5$2h4$2@dont-email.me:

On 10/9/2019 11:41 AM, DecadentLinuxUserNumeroUno@decadence.org
wrote:
Winfield Hill <winfieldhill@yahoo.com> wrote in
news:qnl20m0n5s@drn.newsguy.com:

jlarkin@highlandsniptechnology.com wrote...

I was talking to a young engineer who is assuming that he has
to
get
a lot of experience before he can design stuff. That got me
thinking
about experience. It teaches a lot of people the wrong lessons:

1. What worked before, by self or by other people in books,
is what we should do now.

2. If something didn't work once, never try that again.

3. Things improve in small steps.


Seem to me that experience is most valuable when it helps
you to do things that you have never done before.

So I'm going to throw the kid into the deep end, make him
do something hard and creative now.

One thing that comes with experience is knowledge. And
more important, relevant knowledge. One can't always
get the needed knowledge from Google or Wikipedia. If
he flounders, maybe throw him a lifeline? Oh, and give
him a copy of AoE. :)


Founder. The term is founder. Then, some idiot came along
and
spoke about the fish laying (or flopping) on its side. And it
got into usage. So eventually both were 'recognized' as correct.

Very interesting.
https://writingexplained.org/founder-vs-flounder-difference

Mikek

Interesting indeed. Thank you for that reference link.

So I guess according to the haters, Win was right and his party was
floundering and needed help, whereas I foundered miserably in stating
that he made the wrong word selection.

Or can there be degrees of foundering? Guess not, so all are
miserable.

One can miserably flounder, however. Or not so miserably.

Do I appear to be flopping about right now... ??? :)

Don't forget to include flapping.
 
Phil Allison <pallison49@gmail.com> wrote in
news:b2b0c63f-ff03-4b2c-8bfc-c20bd0979a46@googlegroups.com:

DecadentLinux...@decadence.org wrote:

------------------------------------------
.

One thing that comes with experience is knowledge. And
more important, relevant knowledge. One can't always
get the needed knowledge from Google or Wikipedia. If
he flounders, maybe throw him a lifeline? Oh, and give
him a copy of AoE. :)


Founder. The term is founder.


** "Founder" as a noun refers to a person who begins an
organisation.

No, it is not. Not in this context it isn't. It was used as a
verb in this context, so your attempt at a point is moot. Actually
non-existent. verb, noun... verb... noun... my side, your side...
my side... your side. Get with the program.

And the verb definition you chose is not correct either. It must
be some half assed dictionary you chose to get it from.
 
amdx <nojunk@knology.net> wrote in news:qnl9l5$2h4$2@dont-email.me:

On 10/9/2019 11:41 AM, DecadentLinuxUserNumeroUno@decadence.org
wrote:
Winfield Hill <winfieldhill@yahoo.com> wrote in
news:qnl20m0n5s@drn.newsguy.com:

jlarkin@highlandsniptechnology.com wrote...

I was talking to a young engineer who is assuming that he has
to
get
a lot of experience before he can design stuff. That got me
thinking
about experience. It teaches a lot of people the wrong lessons:

1. What worked before, by self or by other people in books,
is what we should do now.

2. If something didn't work once, never try that again.

3. Things improve in small steps.


Seem to me that experience is most valuable when it helps
you to do things that you have never done before.

So I'm going to throw the kid into the deep end, make him
do something hard and creative now.

One thing that comes with experience is knowledge. And
more important, relevant knowledge. One can't always
get the needed knowledge from Google or Wikipedia. If
he flounders, maybe throw him a lifeline? Oh, and give
him a copy of AoE. :)


Founder. The term is founder. Then, some idiot came along
and
spoke about the fish laying (or flopping) on its side. And it
got into usage. So eventually both were 'recognized' as correct.

Very interesting.
https://writingexplained.org/founder-vs-flounder-difference

Mikek

Interesting indeed. Thank you for that reference link.

So I guess according to the haters, Win was right and his party was
floundering and needed help, whereas I foundered miserably in stating
that he made the wrong word selection.

Or can there be degrees of foundering? Guess not, so all are
miserable.

One can miserably flounder, however. Or not so miserably.

Do I appear to be flopping about right now... ??? :)
 
On 10/9/19 12:41 PM, blocher@columbus.rr.com wrote:
On Wednesday, October 9, 2019 at 11:55:11 AM UTC-4, jla...@highlandsniptechnology.com wrote:
I was talking to a young engineer who is assuming that he has to get a
lot of experience before he can design stuff. That got me thinking
about experience. It teaches a lot of people the wrong lessons:

1. What worked before, by self or by other people in books, is what we
should do now.

2. If something didn't work once, never try that again.

3. Things improve in small steps.


Seem to me that experience is most valuable when it helps you to do
things that you have never done before.

So I'm going to throw the kid into the deep end, make him do something
hard and creative now.




--

John Larkin Highland Technology, Inc

lunatic fringe electronics

I have come to the opinion that the most important skill an engineer possesses is the ability to know when something is bad, when it is good , when it needs improvement and when it needs to be abandoned. Everything else can be overcome.
This is a very difficult skill set.

It's also very similar to the skill set needed to successfully have
relationships with women

It really is not that different than the gambling song about hold'em fold'em
 
On 10/9/19 12:44 PM, blocher@columbus.rr.com wrote:
On Wednesday, October 9, 2019 at 12:41:57 PM UTC-4, blo...@columbus.rr.com wrote:
On Wednesday, October 9, 2019 at 11:55:11 AM UTC-4, jla...@highlandsniptechnology.com wrote:
I was talking to a young engineer who is assuming that he has to get a
lot of experience before he can design stuff. That got me thinking
about experience. It teaches a lot of people the wrong lessons:

1. What worked before, by self or by other people in books, is what we
should do now.

2. If something didn't work once, never try that again.

3. Things improve in small steps.


Seem to me that experience is most valuable when it helps you to do
things that you have never done before.

So I'm going to throw the kid into the deep end, make him do something
hard and creative now.




--

John Larkin Highland Technology, Inc

lunatic fringe electronics

I have come to the opinion that the most important skill an engineer possesses is the ability to know when something is bad, when it is good , when it needs improvement and when it needs to be abandoned. Everything else can be overcome.
This is a very difficult skill set.

It really is not that different than the gambling song about hold'em fold'em

Along this line it is important to define (I believe in writing) the criteria on which something is deemed adequate.

If you watch good card players you'll notice they fold constantly, even
on hands less skilled players would be excited about.
 
On Wed, 09 Oct 2019 08:51:47 -0700, jlarkin@highlandsniptechnology.com
wrote:

I was talking to a young engineer who is assuming that he has to get a
lot of experience before he can design stuff. That got me thinking
about experience. It teaches a lot of people the wrong lessons:

1. What worked before, by self or by other people in books, is what we
should do now.

2. If something didn't work once, never try that again.

3. Things improve in small steps.


Seem to me that experience is most valuable when it helps you to do
things that you have never done before.

So I'm going to throw the kid into the deep end, make him do something
hard and creative now.

Your talking about empirical knowledge. What you have learned by
doing, what works and what will not.
This forms the basic skills that determine which direction a designer
should take. But, of course there are new techniques that can be
developed to get the job done.

So thow em into the deep end and prepare the life rafts.

Cheers
 
On 9 Oct 2019 09:31:18 -0700, Winfield Hill <winfieldhill@yahoo.com>
wrote:

jlarkin@highlandsniptechnology.com wrote...

I was talking to a young engineer who is assuming that he has to get
a lot of experience before he can design stuff. That got me thinking
about experience. It teaches a lot of people the wrong lessons:

1. What worked before, by self or by other people in books,
is what we should do now.

2. If something didn't work once, never try that again.

3. Things improve in small steps.


Seem to me that experience is most valuable when it helps
you to do things that you have never done before.

So I'm going to throw the kid into the deep end, make him
do something hard and creative now.

One thing that comes with experience is knowledge. And
more important, relevant knowledge. One can't always
get the needed knowledge from Google or Wikipedia. If
he flounders, maybe throw him a lifeline? Oh, and give
him a copy of AoE. :)

Aw, gee. Ruthless plug for AOE...

Cheers
 
On Thursday, October 10, 2019 at 10:14:49 AM UTC+11, John Larkin wrote:
On Wed, 9 Oct 2019 15:22:40 -0700 (PDT), Phil Allison
pallison49@gmail.com> wrote:

John Larkin Massive Bully wrote:

-------------------------------


Seem to me that experience is most valuable when it helps you to do
things that you have never done before.

So I'm going to throw the kid into the deep end, make him do something
hard and creative now.



** Told you Larkin was a horrible boss - an asshole and a bully.

Hope the "kid" realises he is being set up to fail and walks out.

He is being set up to learn how to design electronics.


** Weird, unsupported assertion that contradicts his previous post.


Actually, this class D power amp will be his second design.


** Oh dear - now he trots out unrelated snippets of information, one at a time, that prove nothing.

Larkin clearly abuses his young staffers - exactly as one would expect from his constant bullying behaviour here.

In a market economy, people who don't like their jobs can quit and
find a better one.

If only that were true.

What's annoying about this guy is that he had never played ping-pong
before and has now become the company champion.

Which suggests that the company isn't that strong in ping-pong - or table tennis, as it is called by people who take it seriously.

--
Bill Sloman, Sydney
 
On Thursday, October 10, 2019 at 11:44:28 AM UTC+11, John Larkin wrote:
On Thu, 10 Oct 2019 00:11:20 +0000 (UTC),
DecadentLinuxUserNumeroUno@decadence.org wrote:

amdx <nojunk@knology.net> wrote in news:qnl9l5$2h4$2@dont-email.me:

On 10/9/2019 11:41 AM, DecadentLinuxUserNumeroUno@decadence.org
wrote:
Winfield Hill <winfieldhill@yahoo.com> wrote in
news:qnl20m0n5s@drn.newsguy.com:

jlarkin@highlandsniptechnology.com wrote...

I was talking to a young engineer who is assuming that he has
to
get
a lot of experience before he can design stuff. That got me
thinking
about experience. It teaches a lot of people the wrong lessons:

1. What worked before, by self or by other people in books,
is what we should do now.

2. If something didn't work once, never try that again.

3. Things improve in small steps.


Seem to me that experience is most valuable when it helps
you to do things that you have never done before.

So I'm going to throw the kid into the deep end, make him
do something hard and creative now.

One thing that comes with experience is knowledge. And
more important, relevant knowledge. One can't always
get the needed knowledge from Google or Wikipedia. If
he flounders, maybe throw him a lifeline? Oh, and give
him a copy of AoE. :)


Founder. The term is founder. Then, some idiot came along
and
spoke about the fish laying (or flopping) on its side. And it
got into usage. So eventually both were 'recognized' as correct.

Very interesting.
https://writingexplained.org/founder-vs-flounder-difference

Mikek

Interesting indeed. Thank you for that reference link.

So I guess according to the haters, Win was right and his party was
floundering and needed help, whereas I foundered miserably in stating
that he made the wrong word selection.

Or can there be degrees of foundering? Guess not, so all are
miserable.

One can miserably flounder, however. Or not so miserably.

Do I appear to be flopping about right now... ??? :)

Don't forget to include flapping.

Flapping can take you places. Floundering implies that you aren't getting anywhere. Somebody in a flap is trying to do several things at once, which usually means that they taking longer to get anywhere than they should, while somebody who is floundering is unlikely to make any progress at all.

--
Bill Sloman, Sydney
 

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