J
Joel Kolstad
Guest
"Kevin Aylward" <kevin_aylward@ntlworld.com> wrote in message
news:CyzBh.7912$fa.668@newsfe1-win.ntli.net...
students how to write a SPICE simulator every other year by having the
students write their own (and I'm sure there are other such courses around the
country), and I think the average student coming out of that 12-week course
ends up with a much better understanding of how a SPICE simulator works than
someone who just spent 12 weeks examining the source code for SPICE 3f5,
reading Nagels' thesis, etc.
extension to SPICE, and some of the students chose challenging projects, such
as harmonic balance simulation, "shooting method" simulations, etc. Yes,
obviously the results weren't anything you could start selling commercially,
but in the span of 12 weeks going from knowing nothing about SPICE engines to
being on the verge of being able to write a research paper on some improved
method of simulation that could be implemented commercially or in an
open-source program is pretty impressive, in my book.
Keep in mind that our SPICEs were not very big -- maybe a few thousand lines
at most; I expect commercial SPICEs are tens or hundreds of times larger for
the "core."
design their own op-amps in their EE courses (I took another 12 week course
which was largely about building op-amps, starting from very simple-minded
approaches and ending up with fancy fully-differntial folded-cascode
topologies with specifications that, while not the fastest/lowest power/best
in any particular leading-edge spec, were just as good as many "jellybean"
commercial offerings), designing your own SPICE based on the traditional
methods is a useful exercise.
---Joel
news:CyzBh.7912$fa.668@newsfe1-win.ntli.net...
I don't agree with you, Kevin... the course I took teaches, I dunno, 40 or soI am going to repeat what already has been said. You are simple wasting your
time trying to write a simulater from scratch.
students how to write a SPICE simulator every other year by having the
students write their own (and I'm sure there are other such courses around the
country), and I think the average student coming out of that 12-week course
ends up with a much better understanding of how a SPICE simulator works than
someone who just spent 12 weeks examining the source code for SPICE 3f5,
reading Nagels' thesis, etc.
Define "useful?" Our final projects were to implement some "interesting"Its way to big a project for one person such that you could produce a
usefull outcome.
extension to SPICE, and some of the students chose challenging projects, such
as harmonic balance simulation, "shooting method" simulations, etc. Yes,
obviously the results weren't anything you could start selling commercially,
but in the span of 12 weeks going from knowing nothing about SPICE engines to
being on the verge of being able to write a research paper on some improved
method of simulation that could be implemented commercially or in an
open-source program is pretty impressive, in my book.
Keep in mind that our SPICEs were not very big -- maybe a few thousand lines
at most; I expect commercial SPICEs are tens or hundreds of times larger for
the "core."
Oh yeah, absolutely. I'm suggesting that, just as many people are made toListen er...sonny...these old timers do actually know what is worth
doing...or not...sometimes.
design their own op-amps in their EE courses (I took another 12 week course
which was largely about building op-amps, starting from very simple-minded
approaches and ending up with fancy fully-differntial folded-cascode
topologies with specifications that, while not the fastest/lowest power/best
in any particular leading-edge spec, were just as good as many "jellybean"
commercial offerings), designing your own SPICE based on the traditional
methods is a useful exercise.
---Joel