G
George Herold
Guest
So this is from AoE3, pg 730. To switch debounce they just use a buffer
(or later an AND gate with the inputs tied together.) with feedback from the
output. I tired it (only on a piece of white protoboard) and.....
So here is the transition from low to high
https://www.dropbox.com/s/mlzq33kl3xg9pko/DSCN9304.JPG?dl=0
(74HC08)
It's got this long time constant.. a few milli seconds... Basically
independent of the feedback R that I use.
From where does it come? The white proto-board?
On the falling edge I get this sometimes... which looks a bit close
to the edge.
https://www.dropbox.com/s/w12y0exyc6cnzwj/DSCN9305.JPG?dl=0
(I'm going to use an 74HC02 and some RC's so this is only
curiosity.)
George H.
(or later an AND gate with the inputs tied together.) with feedback from the
output. I tired it (only on a piece of white protoboard) and.....
So here is the transition from low to high
https://www.dropbox.com/s/mlzq33kl3xg9pko/DSCN9304.JPG?dl=0
(74HC08)
It's got this long time constant.. a few milli seconds... Basically
independent of the feedback R that I use.
From where does it come? The white proto-board?
On the falling edge I get this sometimes... which looks a bit close
to the edge.
https://www.dropbox.com/s/w12y0exyc6cnzwj/DSCN9305.JPG?dl=0
(I'm going to use an 74HC02 and some RC's so this is only
curiosity.)
George H.