S
salimbaba
Guest
Hi,
I am working on Gigabit MAC RTL, and i am using spartan3 xc3s4000 in m
design. I have a Ping Pong buffer implemented in the pipeline stage, bu
the problem is that my buffers overflow when i send bursty traffic. Well
on paper and simulations, they never overrun, but when i use IxChariot t
calculate throughput, they overrun after a while.
Now i need an advice, should i add more buffers like ping pong king kong o
what?
Also, i start reading Ping/Pong after 50 writes. My buffers are usin
different read and write clocks, write clock being twice of read clock.
If anyone has any idea, kindly help me out.
thanks
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Posted through http://www.FPGARelated.com
I am working on Gigabit MAC RTL, and i am using spartan3 xc3s4000 in m
design. I have a Ping Pong buffer implemented in the pipeline stage, bu
the problem is that my buffers overflow when i send bursty traffic. Well
on paper and simulations, they never overrun, but when i use IxChariot t
calculate throughput, they overrun after a while.
Now i need an advice, should i add more buffers like ping pong king kong o
what?
Also, i start reading Ping/Pong after 50 writes. My buffers are usin
different read and write clocks, write clock being twice of read clock.
If anyone has any idea, kindly help me out.
thanks
---------------------------------------
Posted through http://www.FPGARelated.com