Path command

Guest
I have two skill code programs to work with the Create Path
command. One starts the path command with the metal layer "biased"
or set for me. So, if I want to start a path in metal 1, I press
ctrl and 1. The second skill code I have is to "transition" from
metal to metal. If I have a path started on Metal 1 and want to go
to Metal 2, I press Alt and 2. Skill is below.

I would like to combine these. Is there a way to "see" if the path
command is activated or in use? That way if I press ctrl and 2 and
the path command is active, I am asking for a transition else start
the command "biased" to metal two. So, I think I just need to know
how to "know" if the path command is started and use a conditional
statement.

I am new to skill programming, if I said something stupid let me
know :)

Thank you in advance for any help,
Eric


=======================
;bias skill


procedure(m3bias()
hiReplayFile("/home/fitzsied/c05hma_atran/m3bias.rec")
)
procedure(m2bias()
hiReplayFile("/home/fitzsied/c05hma_atran/m2bias.rec")
)
procedure(m1bias()
hiReplayFile("/home/fitzsied/c05hma_atran/m1bias.rec")
)



hiSetBindKeys( "Layout" list(
list("Ctrl<Key>1" "m1bias()");
list("Ctrl<Key>2" "m2bias()");
list("Ctrl<Key>3" "m3bias()");
))

=================================
;transition skill

procedure(ABlayerChange(layer)
le0PathForm->changePathLayer->value =
car(
hiMakeLPChoiceList(
techGetTechFile(geGetEditCellView())
list(list(layer "drawing"))
)
)
)

procedure(m3trans()
ABlayerChange("metal3")
)

procedure(m2trans()
ABlayerChange("metal2")
)

procedure(m1trans()
ABlayerChange("metal1")
)

procedure(m0trans()
ABlayerChange("poly")
)

hiSetBindKeys( "Layout" list(
list("Alt<Key>0" "m0trans()");
list("Alt<Key>1" "m1trans()");
list("Alt<Key>2" "m2trans()");
list("Alt<Key>3" "m3trans()");
))
 
hiGetCurrentCmd(hiGetCurrentWindow()) == "Path"


On Feb 19, 12:47 pm, eric.d.fitzsimm...@gmail.com wrote:
I have two skill code programs to work with the Create Path
command.    One starts the path command with the metal layer "biased"
or set for me.    So, if I want to start a path in metal 1, I press
ctrl and 1.   The second skill code I have is to "transition" from
metal to metal.    If I have a path started on Metal 1 and want to go
to Metal 2, I press Alt and 2.    Skill is below.

I would like to combine these.   Is there a way to "see" if the path
command is activated or in use?    That way if I press ctrl and 2 and
the path command is active, I am asking for a transition else start
the command "biased" to metal two.   So, I think I just need to know
how to "know" if the path command is started and use a conditional
statement.

I am new to skill programming, if I said something stupid let me
know :)

Thank you in advance for any help,
Eric

======================> ;bias skill

procedure(m3bias()
        hiReplayFile("/home/fitzsied/c05hma_atran/m3bias.rec")
)
procedure(m2bias()
        hiReplayFile("/home/fitzsied/c05hma_atran/m2bias.rec")
)
procedure(m1bias()
        hiReplayFile("/home/fitzsied/c05hma_atran/m1bias.rec")
)

hiSetBindKeys( "Layout" list(
list("Ctrl<Key>1"                "m1bias()");
list("Ctrl<Key>2"                "m2bias()");
list("Ctrl<Key>3"                "m3bias()");
))

================================> ;transition skill

procedure(ABlayerChange(layer)
   le0PathForm->changePathLayer->value >      car(
       hiMakeLPChoiceList(
         techGetTechFile(geGetEditCellView())
         list(list(layer "drawing"))
       )
     )
)

procedure(m3trans()
   ABlayerChange("metal3")
)

procedure(m2trans()
   ABlayerChange("metal2")
)

procedure(m1trans()
   ABlayerChange("metal1")
)

procedure(m0trans()
   ABlayerChange("poly")
)

hiSetBindKeys( "Layout" list(
list("Alt<Key>0"                "m0trans()");
list("Alt<Key>1"                "m1trans()");
list("Alt<Key>2"                "m2trans()");
list("Alt<Key>3"                "m3trans()");
))
 
On Feb 20, 9:10 am, Dennis <higg...@cadence.com> wrote:
hiGetCurrentCmd(hiGetCurrentWindow()) == "Path"

On Feb 19, 12:47 pm, eric.d.fitzsimm...@gmail.com wrote:



I have two skill code programs to work with the Create Path
command.    One starts the path command with the metal layer "biased"
or set for me.    So, if I want to start a path in metal 1, I press
ctrl and 1.   The second skill code I have is to "transition" from
metal to metal.    If I have a path started on Metal 1 and want to go
to Metal 2, I press Alt and 2.    Skill is below.

I would like to combine these.   Is there a way to "see" if the path
command is activated or in use?    That way if I press ctrl and 2 and
the path command is active, I am asking for a transition else start
the command "biased" to metal two.   So, I think I just need to know
how to "know" if the path command is started and use a conditional
statement.

I am new to skill programming, if I said something stupid let me
know :)

Thank you in advance for any help,
Eric

======================> > ;bias skill

procedure(m3bias()
        hiReplayFile("/home/fitzsied/c05hma_atran/m3bias.rec")
)
procedure(m2bias()
        hiReplayFile("/home/fitzsied/c05hma_atran/m2bias.rec")
)
procedure(m1bias()
        hiReplayFile("/home/fitzsied/c05hma_atran/m1bias.rec")
)

hiSetBindKeys( "Layout" list(
list("Ctrl<Key>1"                "m1bias()");
list("Ctrl<Key>2"                "m2bias()");
list("Ctrl<Key>3"                "m3bias()");
))

================================> > ;transition skill

procedure(ABlayerChange(layer)
   le0PathForm->changePathLayer->value > >      car(
       hiMakeLPChoiceList(
         techGetTechFile(geGetEditCellView())
         list(list(layer "drawing"))
       )
     )
)

procedure(m3trans()
   ABlayerChange("metal3")
)

procedure(m2trans()
   ABlayerChange("metal2")
)

procedure(m1trans()
   ABlayerChange("metal1")
)

procedure(m0trans()
   ABlayerChange("poly")
)

hiSetBindKeys( "Layout" list(
list("Alt<Key>0"                "m0trans()");
list("Alt<Key>1"                "m1trans()");
list("Alt<Key>2"                "m2trans()");
list("Alt<Key>3"                "m3trans()");
))- Hide quoted text -

- Show quoted text -
That worked great! Now I can start a path "biased" on the metal
layer I want and can transition using the same keys. The only thing
that is truly icky is the use of the replay file. Does anyone see a
way around this?


This is all I have in the replay files that I use
\a leiMouseSetEntryLayer(11);selects metal3 in the LSW window.
\a leHiCreatePath();starts path

Can I do this another way perhaps?

Below is what I have so far and it works, just don't like the replay
file. Any feedback from "real" skill programmers is appreciated!

Thank you,
Eric




======================;bias skill


procedure(m3bias()
hiReplayFile("/home/fitzsied/c05hma_atran/m3bias.rec")
)
procedure(m2bias()
hiReplayFile("/home/fitzsied/c05hma_atran/m2bias.rec")
)
procedure(m1bias()
hiReplayFile("/home/fitzsied/c05hma_atran/m1bias.rec")
)

================================;transition skill


procedure(ABlayerChange(layer)
le0PathForm->changePathLayer->value car(
hiMakeLPChoiceList(
techGetTechFile(geGetEditCellView())
list(list(layer "drawing"))
)
)
)


procedure(m3trans()
ABlayerChange("metal3")
)


procedure(m2trans()
ABlayerChange("metal2")
)


procedure(m1trans()
ABlayerChange("metal1")
)


;procedure to decide if path form is up or no.

procedure(ABPathOrTransitionM1()
if(hiGetCurrentCmd(hiGetCurrentWindow()) == "Path"
then m1trans()
else m1bias()
);if then
);procedure

procedure(ABPathOrTransitionM2()
if(hiGetCurrentCmd(hiGetCurrentWindow()) == "Path"
then m2trans()
else m2bias()
);if then
);procedure


procedure(ABPathOrTransitionM3()
if(hiGetCurrentCmd(hiGetCurrentWindow()) == "Path"
then m3trans()
else m3bias()
);if then
);procedure



hiSetBindKeys( "Layout" list(
list("Ctrl<Key>1" "ABPathOrTransitionM1()");
list("Ctrl<Key>2" "ABPathOrTransitionM2()");
list("Ctrl<Key>3" "ABPathOrTransitionM3()");
))
 
eric.d.fitzsimmons@gmail.com wrote, on 02/23/09 17:52:
That worked great! Now I can start a path "biased" on the metal
layer I want and can transition using the same keys. The only thing
that is truly icky is the use of the replay file. Does anyone see a
way around this?


This is all I have in the replay files that I use
\a leiMouseSetEntryLayer(11);selects metal3 in the LSW window.
\a leHiCreatePath();starts path

Can I do this another way perhaps?

Below is what I have so far and it works, just don't like the replay
file. Any feedback from "real" skill programmers is appreciated!

Thank you,
Eric
Why not make your bindkeys do:

leSetEntryLayer('("Metal3" "drawing")) leHiCreatePath()

Then you won't need a replay file.

Regards,

Andrew.
 
On Feb 24, 8:03 am, Andrew Beckett <andr...@DcEaLdEeTnEcTe.HcIoSm>
wrote:
eric.d.fitzsimm...@gmail.com wrote, on 02/23/09 17:52:





That worked great!   Now I can start a path "biased" on the metal
layer I want and can transition using the same keys.   The only thing
that is truly icky is the use of the replay file.   Does anyone see a
way around this?

This is all I have in the replay files that I use
\a leiMouseSetEntryLayer(11);selects metal3 in the LSW window.
\a leHiCreatePath();starts path

Can I do this another way perhaps?

Below is what I have so far and it works, just don't like the replay
file.   Any feedback from "real" skill programmers is appreciated!

Thank you,
Eric

Why not make your bindkeys do:

leSetEntryLayer('("Metal3" "drawing")) leHiCreatePath()

Then you won't need a replay file.

Regards,

Andrew.- Hide quoted text -

- Show quoted text -

Andrew,

That worked perfectly and I appreciate all your help even though I
suck at Skill ;)

I have posted the final code in case someone wants to use it.

Have a nice day,
Eric

======================;bias skill


procedure(m3bias()
leSetEntryLayer('("metal3" "drawing")) leHiCreatePath()
)
procedure(m2bias()
leSetEntryLayer('("metal2" "drawing")) leHiCreatePath()
)
procedure(m1bias()
leSetEntryLayer('("metal1" "drawing")) leHiCreatePath()
)

================================;transition skill


procedure(ABlayerChange(layer)
le0PathForm->changePathLayer->value car(
hiMakeLPChoiceList(
techGetTechFile(geGetEditCellView())
list(list(layer "drawing"))
)
)
)


procedure(m3trans()
ABlayerChange("metal3")
)


procedure(m2trans()
ABlayerChange("metal2")
)


procedure(m1trans()
ABlayerChange("metal1")
)


;procedure to decide if path form is up or no.

procedure(ABPathOrTransitionM1()
if(hiGetCurrentCmd(hiGetCurrentWindow()) == "Path"
then m1trans()
else m1bias()
);if then
);procedure

procedure(ABPathOrTransitionM2()
if(hiGetCurrentCmd(hiGetCurrentWindow()) == "Path"
then m2trans()
else m2bias()
);if then
);procedure


procedure(ABPathOrTransitionM3()
if(hiGetCurrentCmd(hiGetCurrentWindow()) == "Path"
then m3trans()
else m3bias()
);if then
);procedure



hiSetBindKeys( "Layout" list(
list("Ctrl<Key>1" "ABPathOrTransitionM1()");
list("Ctrl<Key>2" "ABPathOrTransitionM2()");
list("Ctrl<Key>3" "ABPathOrTransitionM3()");
))
 

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