A
ajcrm125
Guest
I'm developing a video game system that wil eventually utilize an
arcade monitor. What I would like to do is create a model of the
monitor in C/C++ and have some kind of interface where as my system is
simulating, I can see changed to the video display. (I'm not concerned
about performance here, I just want to make sure the game is working
properly)
1) Is this where PLIs come into play?
2) Does one already exist that performs simular function?
Thanks,
-Adam
arcade monitor. What I would like to do is create a model of the
monitor in C/C++ and have some kind of interface where as my system is
simulating, I can see changed to the video display. (I'm not concerned
about performance here, I just want to make sure the game is working
properly)
1) Is this where PLIs come into play?
2) Does one already exist that performs simular function?
Thanks,
-Adam