Open-collector

  • Thread starter Rafael Cunha de Almeida
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Rafael Cunha de Almeida

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Hello,

I read a web page about ps/2 mouse and keyboard protocol [1] with the
intention of doing a few experiments with my arduino board. I've found
some code for arduino that implements a mouser driver and I could
understand most of that web page. However, I didn't quite get the very
first picture presented there [2] and what seems to be quite trivial
component of electronics: open-collectors. I read a little more about
it in the book ``Contemporary Logic Design'', but things still aren't
all that clear.

``When the keyboard or mouse wants to send information, it first
checks the Clock line to make sure it's at a high logic level.'' [1].
I think those resistors at the top have something to do with not
allowing a short-circuit when C or D are on, but other than that there
was little that I understood about open-collectors and pull-up
resistors. Looking at [2], if C is on, then what happens? The wire A
will be HIGH? What if C is off? Then it will depend on what A is set
on the microcontroler? Doesn't the connection of A with 5V mean that
it will always be set to high? How can the host set that wire to high
(or low)? How can the keyboard or mouse check if the host set clock to
high?

For what I understood the code from arduino that makes the clock line
to go high is:
pinMode(CLOCK_PIN, INPUT);
digitalWrite(CLOCK_PIN, HIGH);
A similar piece of code is described by arduino's manual like this:
``Often it is useful to steer an input pin to a known state if
no input is present. This can be done by adding a pullup
resistor (to +5V), or pulldown resistor (resistor to ground)
on the input, with 10K being a common value.

There are also convenient 20K pullup resistors built into the
Atmega chip that can be accessed from software. These built-in
pullup resistors are accessed in the [above] manner.''

So setting clock to high seems to mean that you connect it to a 5V
passing through a 20 ohms resistor. Why couldn't I just set
pinMode(CLOCK_PIN, OUTPUT); and then digitalWire(CLOCK_PIN, HIGH); and
allow the full 5V to go through without any resistors?

Thank you for your time,
Rafael

[1] http://www.computer-engineering.org/ps2protocol/
[2] http://www.computer-engineering.org/ps2protocol/ps2.JPG
[3] http://www.arduino.cc/en/Tutorial/DigitalPins
 
On Mon, 31 Aug 2009 01:50:44 -0300, Rafael Cunha de Almeida
<none@example.org> wrote:

with the
intention of doing a few experiments with my arduino board.
I'm only just now reading about Arduino. Interesting.

I've found
some code for arduino that implements a mouser driver and I could
understand most of that web page. However, I didn't quite get the very
first picture presented there [2] and what seems to be quite trivial
component of electronics: open-collectors. I read a little more about
it in the book ``Contemporary Logic Design'', but things still aren't
all that clear.
It's not too hard to understand. I'll get to that, soon.

``When the keyboard or mouse wants to send information, it first
checks the Clock line to make sure it's at a high logic level.'' [1].
This is to make sure some other device isn't holding it actively low.
(I'll explain 'actively' in a moment.)

I think those resistors at the top have something to do with not
allowing a short-circuit when C or D are on,
Well, there is that. However, that's not the best way to understand
the resistor's function.

but other than that there
was little that I understood about open-collectors and pull-up
resistors.
snip
Why couldn't I just set
pinMode(CLOCK_PIN, OUTPUT); and then digitalWire(CLOCK_PIN, HIGH); and
allow the full 5V to go through without any resistors?
In the circuit shown in your second web link, each transistor
represents a switch. What is missing from that schematic and what may
be confusing you a little is that they didn't include any other
transistors sharing the same party line. For example, while C
controls a transistor whose collector is hooked up to B, they don't
show any other transistor collectors also hooked up to B as well. But
they should to get the point across -- which is that doing it this way
allows more than one such switch to be hooked up to the same, shared
line. In this diagram, sadly, there is only one output that shares
the line. So it looks almost like a waste. But if there were more,
then it would start to make sense.

So now let's make this more interesting. Looking at the picture,
assume there are some more microcontrollers with the same schematic
but where all the Data and Clock lines are directly connected without
anything intervening. Just wired together, all sharing the same two
lines. Let's call these microcontrollers Q, R, S, and T.

Also, for discussion let's say that "active" means a transistor is ON
and "inactive" means that transistor is OFF.

Note that things have gotten more interesting. What happens if Q.C,
R.C, and S.C are inactive but T.C is active? What value would be seen
by Q, R, S, or T when reading Q.B, R.B, S.B, or T.B? What if all of
Q.C, R.C, S.C, and T.C were inactive? What is seen reading Q.B, then?

Now chance the context and imagine you have a phone line that is also
shared by five other homes down the road. (This is why
'open-collector' exists, to allow more than one talker on a shared
line -- not only listeners.) How would you handle using the line?
What rules would you work out with your neighbors so that you'd all be
able to get along okay sharing this phone line?

For one, you'd probably first just lift the handset up and listen
before talking. If you don't hear someone else talking already, you'd
then assume you could use the line and dial out. You'd also want the
other homes to apply the same rules, as well. So that before they
start dialing or talking on the phone, they also first listen to make
sure you aren't already using it before them. Same thing, here.

Getting back to Q, R, S, and T all sharing the same "party line" of
(clock, data): How would you set up rules so that they could all
share this party line well?

I'll stop there. See if that helps (or makes things worse.)

Jon
 
On 2009-08-31, Rafael Cunha de Almeida <none@example.org> wrote:
Hello,

I read a web page about ps/2 mouse and keyboard protocol [1] with the
intention of doing a few experiments with my arduino board. I've found
some code for arduino that implements a mouser driver and I could
understand most of that web page. However, I didn't quite get the very
first picture presented there [2] and what seems to be quite trivial
component of electronics: open-collectors. I read a little more about
it in the book ``Contemporary Logic Design'', but things still aren't
all that clear.


on the microcontroler? Doesn't the connection of A with 5V mean that
it will always be set to high? How can the host set that wire to high
(or low)? How can the keyboard or mouse check if the host set clock to
high?
the zig-zag in the wire to 5v represents a resistor in the circuit
shown it performs as a very poor conductor such that the transisto
below it (or another connected between "data" and ground) can be
turned on to change the voltage on the data wire and pin a to
something close to 0V


For what I understood the code from arduino that makes the clock line
to go high is:

pinMode(CLOCK_PIN, INPUT);
this makes the AVR microcontroller on the arduino board
not try to force the voltage on that pin

digitalWrite(CLOCK_PIN, HIGH);
in input mode this enables an internal resistor between the +5V supply
and the clock pin


So setting clock to high seems to mean that you connect it to a 5V
passing through a 20 ohms resistor. Why couldn't I just set
pinMode(CLOCK_PIN, OUTPUT); and then digitalWire(CLOCK_PIN, HIGH); and
allow the full 5V to go through without any resistors?

Thank you for your time,
Rafael

[1] http://www.computer-engineering.org/ps2protocol/

http://www.computer-engineering.org/ps2protocol/ps2.JPG
the image in the URL omits the resistors that are often needed in series
with the connection from C&D to the transistors.

http://www.arduino.cc/en/Tutorial/DigitalPins
With the arduino (and other similar microcontrollers) you can fake
open-collector by putting the IO pins into "input mode" when you want the
open-collector off and into output mode with a 0 value when you want
it on, this means you can use the other pins for something else.
 
On Mon, 31 Aug 2009 01:50:44 -0300, Rafael Cunha de Almeida wrote:

with the
intention of doing a few experiments with my arduino board. I've found
some code for arduino that implements a mouser driver and I could
understand most of that web page. However, I didn't quite get the very
first picture presented there [2] and what seems to be quite trivial
component of electronics: open-collectors.
An open-collector output is one which behaves like a switch connecting
the output pin to ground. If the switch is closed, the pin is pulled
low; if the switch is open, the pin isn't connected to anything (within
the chip).

The advantage of an open-collector output is that you can connect several
outputs to the same line, with a pull-up resistor connecting the line to
the positive supply. If one or more of the outputs are low, the line will
be pulled low; if none of the outputs are low, the line will be pulled
high by the pull-up resistor.

In the PS/2 mouse and keyboard interface, this allows each line to be
bidirectional. I.e. either the device controls the state of the line and
the host reads the state, or vice-versa.

If totem-pole outputs were used (where the line is pulled either high or
low), and the host and device both tried to control the line
simulatneously, you could have a short-circuit if one pulls the line high
and the other pulls it low.
 
Nobody wrote:
On Mon, 31 Aug 2009 01:50:44 -0300, Rafael Cunha de Almeida wrote:


I read a web page about ps/2 mouse and keyboard protocol [1] with the
intention of doing a few experiments with my arduino board. I've found
some code for arduino that implements a mouser driver and I could
understand most of that web page. However, I didn't quite get the very
first picture presented there [2] and what seems to be quite trivial
component of electronics: open-collectors.


An open-collector output is one which behaves like a switch connecting
the output pin to ground. If the switch is closed, the pin is pulled
low; if the switch is open, the pin isn't connected to anything (within
the chip).

The advantage of an open-collector output is that you can connect several
outputs to the same line, with a pull-up resistor connecting the line to
the positive supply. If one or more of the outputs are low, the line will
be pulled low; if none of the outputs are low, the line will be pulled
high by the pull-up resistor.

In the PS/2 mouse and keyboard interface, this allows each line to be
bidirectional. I.e. either the device controls the state of the line and
the host reads the state, or vice-versa.

If totem-pole outputs were used (where the line is pulled either high or
low), and the host and device both tried to control the line
simulatneously, you could have a short-circuit if one pulls the line high
and the other pulls it low.

TO add to that, keep in mind that NPN and PNP exist for open collectors.

being a NPN, it would be low when ON, how ever, if it's a NOT output,
it is a PNP and you'll get what ever the Vcc/(+) Line rail voltage is
minus some losses.

In both cases how ever, the output is in HI-Z when off.
 

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