Guest
Hello folks,
I'm in the process of designing a toy circuit to keep track of life
counters for various games. It should support 3 players. Each player
will have two 7 segment LED displays that will display a number between
0-99, and also 2 switch buttons that will be used to increase and
decrease the number displayed on these LED displays.
I have a handful of 16f84 PIC's and currently learning how to program
them. With only a limited number of input/output pins on this chip
(13 I believe) what would be a good way to allocate these pins for the
switch buttons and displays?
I have read various articles in the Usenet archives which suggest
multiplexing displays, this requires 7 pins for each segment and 1
pin for every other display. I think this will eat up in to all my
pins though. Can I use the same multiplexing technique with a single
display/driver chip? Any suggestions? Also any thoughts on the switches?
This is my first electronics project and PIC programming project
(ambitious, yes)
Thanks
I'm in the process of designing a toy circuit to keep track of life
counters for various games. It should support 3 players. Each player
will have two 7 segment LED displays that will display a number between
0-99, and also 2 switch buttons that will be used to increase and
decrease the number displayed on these LED displays.
I have a handful of 16f84 PIC's and currently learning how to program
them. With only a limited number of input/output pins on this chip
(13 I believe) what would be a good way to allocate these pins for the
switch buttons and displays?
I have read various articles in the Usenet archives which suggest
multiplexing displays, this requires 7 pins for each segment and 1
pin for every other display. I think this will eat up in to all my
pins though. Can I use the same multiplexing technique with a single
display/driver chip? Any suggestions? Also any thoughts on the switches?
This is my first electronics project and PIC programming project
(ambitious, yes)
Thanks