S
Simon
Guest
Does anyone have a good idea for how fast Icarus ought to be ? I'm
trying to decide whether I'm asking too much of it, or whether I've got
a bug that's causing it problems...
[simon@atlantis ~]$ date && vvp -v a.out && date
Thu Jul 22 23:12:31 BST 2004
Compiling VVP ...
Compile cleanup...
... Linking
... Removing symbol tables
... 2119 functors
766 table
336 bufif
136 resolv
194 variable
... 1058 opcodes (49152 bytes)
... 236 nets
... 6 memories
... 14 scopes
... 0.06999 seconds, 15244.0/2108.0/14024.0 KBytes size/rss/shared
Running ...
(and we wait...)
I initially let this run for an hour or so, I'm about to leave it
running overnight. The machine is a Linux box running Fedora Core 2 on
AMD64, and is usually fairly snappy. I'm running the latest snapshot of
icarus.
I tested Icarus on another (far simpler test module and it all
seemed to work fine:
[simon@atlantis test]$ vvp -v a.out
Compiling VVP ...
Compile cleanup...
... Linking
... Removing symbol tables
... 65 functors
0 table
0 bufif
0 resolv
64 variable
... 22 opcodes (24576 bytes)
... 2 nets
... 0 memories
... 1 scopes
... 0.000999 seconds, 14668.0/1528.0/14024.0 KBytes size/rss/shared
Running ...
0 a = 2, b = 4
5 a = 6, b = 4
10 a = 6, b = 5
15 a = 11, b = 5
20 a = 11, b = 10
25 a = 21, b = 10
30 a = 21, b = 20
35 a = 41, b = 20
... -2.1684E-19 seconds, 14668.0/1596.0/14024.0 KBytes size/rss/shared
Event counts: (event pool = 341)
20 thread schedule events
0 propagation events
0 assign events
0 other events
If I am asking too much of the simulator, is there a rough guide
somewhere as to what are the most-limiting factors, and how far you can
push them - I've tried googling, but for once the online
god-of-knowledge has failed :-(
Simon
trying to decide whether I'm asking too much of it, or whether I've got
a bug that's causing it problems...
[simon@atlantis ~]$ date && vvp -v a.out && date
Thu Jul 22 23:12:31 BST 2004
Compiling VVP ...
Compile cleanup...
... Linking
... Removing symbol tables
... 2119 functors
766 table
336 bufif
136 resolv
194 variable
... 1058 opcodes (49152 bytes)
... 236 nets
... 6 memories
... 14 scopes
... 0.06999 seconds, 15244.0/2108.0/14024.0 KBytes size/rss/shared
Running ...
(and we wait...)
I initially let this run for an hour or so, I'm about to leave it
running overnight. The machine is a Linux box running Fedora Core 2 on
AMD64, and is usually fairly snappy. I'm running the latest snapshot of
icarus.
I tested Icarus on another (far simpler test module and it all
seemed to work fine:
[simon@atlantis test]$ vvp -v a.out
Compiling VVP ...
Compile cleanup...
... Linking
... Removing symbol tables
... 65 functors
0 table
0 bufif
0 resolv
64 variable
... 22 opcodes (24576 bytes)
... 2 nets
... 0 memories
... 1 scopes
... 0.000999 seconds, 14668.0/1528.0/14024.0 KBytes size/rss/shared
Running ...
0 a = 2, b = 4
5 a = 6, b = 4
10 a = 6, b = 5
15 a = 11, b = 5
20 a = 11, b = 10
25 a = 21, b = 10
30 a = 21, b = 20
35 a = 41, b = 20
... -2.1684E-19 seconds, 14668.0/1596.0/14024.0 KBytes size/rss/shared
Event counts: (event pool = 341)
20 thread schedule events
0 propagation events
0 assign events
0 other events
If I am asking too much of the simulator, is there a rough guide
somewhere as to what are the most-limiting factors, and how far you can
push them - I've tried googling, but for once the online
god-of-knowledge has failed :-(
Simon