graphics library vs Si engine

D

DB

Guest
Hello,
can someone point me to references on topics such as :
-OpenGL/DirectX vs HW accelerators
-pro-and-cons of SW development using these libraries vs silicon development
-implementing graphics engine using above libraries vs silicon
implementation
(performance vs development time),

appreciate your comments,
Dubi
 
In article <bhs4kp$389$1@news01.intel.com>, DB wrote:
can someone point me to references on topics such as :
-OpenGL/DirectX vs HW accelerators
You're asking the wrong question, but the answer is nevertheless:
both. You need HW accelerators to have decent performance. On the
other hand, fast HW is useless without programs that support it,
and the support is done via OpenGL API.

The best alternative is to develop HW simultaneously with OpenGL
compatible driver. Software might be nevertheless better alternative
to some tasks (so there's little point doing everything in HW).
 

Welcome to EDABoard.com

Sponsor

Back
Top