BITSLIP STATE MACHINE

Guest
Hi,
I am trying to design a state machine for bitslip function but simulations dont seem to be correct. I cant figure out where the bug is.
here is the code and test bench.

module bitsliplogic(
CLOCK,
RESET,
DATAIN,
SYNC_PATTERN,
BITSLIP,
BITSLIP_DONE
);

parameter data_width = 10;
parameter counter_width_0 = 16;
parameter DELAY_0 = 10; //10 clock cycle

input CLOCK;
input RESET;
input [data_width-1:0] DATAIN;
input [data_width-1:0] SYNC_PATTERN;
output BITSLIP;
output BITSLIP_DONE;


//State Machine
parameter IDLE = 7'b0000001;
parameter CHECK_SYNC = 7'b0000010;
parameter ASSERT_BITSLIP = 7'b0000100;
parameter WAIT_0 = 7'b0001000;
parameter DEASSERT_BITSLIP = 7'b0010000;
parameter BITSLIP_SEQ_DONE = 7'b0100000;

///////////////////////////////////////////////////////////////////////////////////////////////////////////

reg [counter_width_0 - 1:0] counter_0;
reg [6:0] state, next;

//register for State Machine
reg bitslip_sig;
reg bitslip_reg;
reg bitslip_done_reg;
reg start_count;
reg [counter_width_0-1:0] count_val;

wire count_done;

///////////////////////////////////////////////////////////////////////////////////////////////////////////

assign count_done = (counter_0 == count_val)? 1'b1 : 1'b0;

//assignment for output
assign BITSLIP = bitslip_reg;
assign BITSLIP_DONE = bitslip_done_reg;

///////////////////////////////////////////////////////////////////////////////////////////////////////////

always @(posedge CLOCK or posedge RESET)
if (RESET)
counter_0 <= {counter_width_0{1'b0}};
else if (count_done)
counter_0 <= {counter_width_0{1'b0}};
else if (start_count)
counter_0 <= counter_0 + 1'b1;

always @(posedge CLOCK or posedge RESET)
if (RESET)
bitslip_reg <= 1'b0;
else if ((state == ASSERT_BITSLIP) || (state == DEASSERT_BITSLIP))
bitslip_reg <= bitslip_sig;


always @(posedge CLOCK or posedge RESET)
if (RESET)
bitslip_done_reg <= 1'b0;
else if (state == BITSLIP_SEQ_DONE)
bitslip_done_reg <= 1'b1;
else
bitslip_done_reg <= 1'b0;

///////////////////////////////////////////////////////////////////////////////////////////////////////////
//State Machine
always @(posedge CLOCK or posedge RESET)
if (RESET) begin
state <= IDLE;
end
else begin
state <= next;
end

always @(*)
begin
next = IDLE;
bitslip_sig = 1'b0;
start_count = 1'b0;
count_val = 16'h0000;


case (state)
IDLE : begin
next = CHECK_SYNC;
end

CHECK_SYNC: begin
if (DATAIN == SYNC_PATTERN)
next = BITSLIP_SEQ_DONE;
else if (DATAIN == 16'h0000)
next = CHECK_SYNC;
else
next = ASSERT_BITSLIP;
end

ASSERT_BITSLIP: begin
bitslip_sig = 1'b1;
next = WAIT_0;
end


WAIT_0: begin
start_count = 1'b1;
count_val = DELAY_0; //wait for all 10 bits of data to be processed. that is what delay_0 is doing

if (count_done)
next = DEASSERT_BITSLIP;
else
next = WAIT_0;
end

DEASSERT_BITSLIP: begin
bitslip_sig = 1'b0;
next = CHECK_SYNC;
end


BITSLIP_SEQ_DONE: begin
next = BITSLIP_SEQ_DONE;
end

default: begin
next = IDLE;
end

endcase
end

///////////////////////////////////////////////////////////////////////////////////////////////////////////

endmodule



test bench



`timescale 1ns / 1ns
module ttb10 ;

parameter BITSLIP_SEQ_DONE = 7'b0100000 ;
parameter WAIT_0 = 7'b0001000 ;
parameter ASSERT_BITSLIP = 7'b0000100 ;
parameter DEASSERT_BITSLIP = 7'b0010000 ;
parameter data_width = 10 ;
parameter CHECK_SYNC = 7'b0000010 ;
parameter IDLE = 7'b0000001 ;
parameter DELAY_0 = 9 ;
parameter counter_width_0 = 16 ;
wire BITSLIP_DONE ;
reg CLOCK ;
reg [data_width-1:0] DATAIN ;
reg [data_width-1:0] SYNC_PATTERN ;
wire BITSLIP ;
reg RESET ;
bitsliplogic #( BITSLIP_SEQ_DONE , WAIT_0 , ASSERT_BITSLIP , DEASSERT_BITSLIP , data_width , CHECK_SYNC , IDLE , DELAY_0 , counter_width_0 )
DUT (
.BITSLIP_DONE (BITSLIP_DONE ) ,
.CLOCK (CLOCK ) ,
.DATAIN (DATAIN ) ,
.SYNC_PATTERN (SYNC_PATTERN ) ,
.BITSLIP (BITSLIP ) ,
.RESET (RESET ) );

reg [9 : 0] \VARDATAIN ;


// "Clock Pattern" : dutyCycle = 50
// Start Time = 0 ns, End Time = 1 us, Period = 20 ns
initial
begin
CLOCK = 1'b0 ;
# 10 ;
// 10 ns, single loop till start period.
repeat(99)
begin
CLOCK = 1'b1 ;
#10 CLOCK = 1'b0 ;
#10 ;
// 990 ns, repeat pattern in loop.
end
CLOCK = 1'b1 ;
# 10 ;
// dumped values till 1 us
end


// "Constant Pattern"
// Start Time = 0 ns, End Time = 1 us, Period = 0 ns
initial
begin
RESET = 1'b1 ;
#400 RESET = 1'b0 ;
# 2000 ;
// dumped values till 1 us
end


// "Counter Pattern"(Range-Up) : step = 1 Range(0000000000-1111111111)
// Start Time = 0 ns, End Time = 1 us, Period = 50 ns
initial
begin
DATAIN = 10'b0000000000 ;
# 120 DATAIN = 10'b0000000000 ;
# 120 DATAIN = 10'b0010111110 ;
# 120 DATAIN = 10'b0001011111;
# 120 DATAIN = 10'b1000101111;
# 120 DATAIN = 10'b1100010111;
# 120 DATAIN = 10'b1110001011;
# 120 DATAIN = 10'b1111000101;
# 120 DATAIN = 10'b1111100010;
# 120 DATAIN = 10'b0111110001;
# 120 DATAIN = 10'b1011111000;
# 120 DATAIN = 10'h17c;

# 50 ;
// dumped values till 1 us
end


// "Constant Pattern"
// Start Time = 0 ns, End Time = 1 us, Period = 0 ns
initial
begin
SYNC_PATTERN = 10'h17c ;
# 1000 ;
// dumped values till 1 us
end

initial
#2000 $stop;
endmodule
 

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