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AC/DCdude17
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What is the most precise N64 controller out there? I've got a Genuine
Nintendo controller and a Game Stop brand that has turbo function.
Now, generic controller wasn't much of an issue with older system with
simple contact buttons, but man there's a night and day difference in
analog control. The Nintendo controller gives me a quite precise
detection of degree of tilt on the analog stick, but the generic was
very abrupt and not smooth at all.
Is there a controller for N64 that is even superior to the original
Nintendo controller?
Electronics folks:
Now to autopsy of these controllers. The Nintendo's detectors are
exactly like the type found on computer mouse. Motion of the stick is
translated into rotation of slitted discs (x and y) and read optically.
This allows a very precise tracking of how far the stick is tilted and
even how fast it was tilted.
The generic thing was built with a pair of potentiometers, which isn't
really known for being very linear. Forgot about detecting how fast the
stick is being tilted.
A lot of modern controllers have at least one analog control. Some PS
controllers, N64, X-BOX, Game Cube.. you name it. Is it a common thing
for third party controllers to have a significantly lower resolution
analog control due to use of cheaper parts that are inappropriate
substitute?
What is the most precise N64 controller out there? I've got a Genuine
Nintendo controller and a Game Stop brand that has turbo function.
Now, generic controller wasn't much of an issue with older system with
simple contact buttons, but man there's a night and day difference in
analog control. The Nintendo controller gives me a quite precise
detection of degree of tilt on the analog stick, but the generic was
very abrupt and not smooth at all.
Is there a controller for N64 that is even superior to the original
Nintendo controller?
Electronics folks:
Now to autopsy of these controllers. The Nintendo's detectors are
exactly like the type found on computer mouse. Motion of the stick is
translated into rotation of slitted discs (x and y) and read optically.
This allows a very precise tracking of how far the stick is tilted and
even how fast it was tilted.
The generic thing was built with a pair of potentiometers, which isn't
really known for being very linear. Forgot about detecting how fast the
stick is being tilted.
A lot of modern controllers have at least one analog control. Some PS
controllers, N64, X-BOX, Game Cube.. you name it. Is it a common thing
for third party controllers to have a significantly lower resolution
analog control due to use of cheaper parts that are inappropriate
substitute?