Asteroids Deluxe in an FPGA

M

MikeJ

Guest
Asteroids Deluxe, the latest release at www.fpgaarcade.com, for your general
amusement.

VHDL source code available for download, including vector to raster scan
convertor and POKEY audio core.

Note, this design using the T65 core from Opencores, but with a few bug
fixes that are needed for the game to run. These haven't been pushed back
into the Opencores release yet.

Cheers,

MikeJ
 
On Wed, 23 Jun 2004 00:29:41 +0100, "MikeJ"
<support@{nospam}fpgaarcade.com> wrote:

That's dead impressive Mike - a pity that you can't make them up and
sell them.
 
Hi Mike!

VERY nice! What has peeked my interest is the POKEY core. I've not had a
chance to study the VHDL for it (got to get to work!), but did you write
the core specifically for AstDX, or as a general core? I would be most
interested in trying to put this core into a CPLD and plug it into a
real POKEY socket - more importantly, using 4 together in one chip for
the likes of Star Wars and Major Havoc (etc). I presume the random
number generator readback is in there somewhere? I'll have a printout
and a study on in tonight..... :)

Also, with these designs, what's the cost of the chip they fit into? I
read about Pacman using a Virtex 300? Does AstDX use that as well?

Yours, Mark.

MikeJ wrote:
Asteroids Deluxe, the latest release at www.fpgaarcade.com, for your general
amusement.

VHDL source code available for download, including vector to raster scan
convertor and POKEY audio core.

Note, this design using the T65 core from Opencores, but with a few bug
fixes that are needed for the game to run. These haven't been pushed back
into the Opencores release yet.

Cheers,

MikeJ
 
Hi!

This may be interesting to FPGA arcade gamers too:

http://members.optushome.com.au/msmcdoug/pace/Nanoboard/nanoboard.html

Greetings,
Ulrich


"Mark (UK)" <jumbos.bazzar@btopenworld.com> schrieb im Newsbeitrag
news:cbbfrh$6n$1@sparta.btinternet.com...
Hi Mike!

VERY nice! What has peeked my interest is the POKEY core. I've not had a
chance to study the VHDL for it (got to get to work!), but did you write
the core specifically for AstDX, or as a general core? I would be most
interested in trying to put this core into a CPLD and plug it into a
real POKEY socket - more importantly, using 4 together in one chip for
the likes of Star Wars and Major Havoc (etc). I presume the random
number generator readback is in there somewhere? I'll have a printout
and a study on in tonight..... :)

Also, with these designs, what's the cost of the chip they fit into? I
read about Pacman using a Virtex 300? Does AstDX use that as well?

Yours, Mark.

MikeJ wrote:
Asteroids Deluxe, the latest release at www.fpgaarcade.com, for your
general
amusement.

VHDL source code available for download, including vector to raster scan
convertor and POKEY audio core.

Note, this design using the T65 core from Opencores, but with a few bug
fixes that are needed for the game to run. These haven't been pushed
back
into the Opencores release yet.

Cheers,

MikeJ
 
Hi!

That Nexar board they use looks REALLY pretty, but I can feel my wallet
shaking when I think about the price!!

Yours, Mark.

Ulrich Kloidt wrote:
Hi!

This may be interesting to FPGA arcade gamers too:

http://members.optushome.com.au/msmcdoug/pace/Nanoboard/nanoboard.html

Greetings,
Ulrich


"Mark (UK)" <jumbos.bazzar@btopenworld.com> schrieb im Newsbeitrag
news:cbbfrh$6n$1@sparta.btinternet.com...

Hi Mike!

VERY nice! What has peeked my interest is the POKEY core. I've not had a
chance to study the VHDL for it (got to get to work!), but did you write
the core specifically for AstDX, or as a general core? I would be most
interested in trying to put this core into a CPLD and plug it into a
real POKEY socket - more importantly, using 4 together in one chip for
the likes of Star Wars and Major Havoc (etc). I presume the random
number generator readback is in there somewhere? I'll have a printout
and a study on in tonight..... :)

Also, with these designs, what's the cost of the chip they fit into? I
read about Pacman using a Virtex 300? Does AstDX use that as well?

Yours, Mark.

MikeJ wrote:

Asteroids Deluxe, the latest release at www.fpgaarcade.com, for your

general

amusement.

VHDL source code available for download, including vector to raster scan
convertor and POKEY audio core.

Note, this design using the T65 core from Opencores, but with a few bug
fixes that are needed for the game to run. These haven't been pushed

back

into the Opencores release yet.

Cheers,

MikeJ
 

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